A single image made of two styles. The background is a highly detailed 3D rendered game environment from Elden Ring: a vast misty boss arena of cracked flagstones, broken arches and colossal stone pillars, fog rolling low across the ground, and ahead of her an enormous grey dragon rendered in full 3D, slumped over the ruined arches with one torn wing folded against its back, its long scaled neck lowered and its horned head turned down toward her, smoke drifting from its jaws, its eyes catching the light, backlit through the fog. Far behind it on the horizon the glowing golden Erdtree rises through the haze, its branches burning soft gold, volumetric light cutting through the mist, photoreal game-engine rendering with dense surface detail on the scales and the stone. In the foreground, small in the frame and seen from behind with her back to the camera, stands a flat 2D pixel-art sprite of Kasane Teto in pixelated armour: a battered steel cuirass with heavy pauldrons and greaves, a tattered red cape hanging down her back, and no helmet at all, so from behind her red-pink twin drill hair and stray ahoge are clearly visible and lifting in the wind, both hands on the pommel of a pixel longsword planted point-down in the ground in front of her, her shoulders square, her head tilted back and up toward the dragon. The camera is low and behind her, so the dragon towers over the whole frame. The sprite is drawn in clean 32-bit pixel art with visible square pixels, a limited palette of muted gold, steel grey and deep red, hard stepped pixel edges, no anti-aliasing and a single dark outline, as if scaled up from a tiny low-resolution game sprite. She is completely flat and evenly lit, with no shading, highlights or golden colour cast from the scene, no rim light, no fog over her and no shadow from the dragon falling across her, with only a small crisp pixel-shaped drop shadow on the flagstones beneath her feet. She is barely the height of one of the dragon's claws.